Neko Rogaru is exactly the kind of playable oddity this site was begging for: a cute, mobile-first, portrait browser game about a tabby with absolutely no brakes.
The premise is simple: steer the sliding cat, collect food, avoid soft hazards, chase suspicious curiosities, and survive long enough to discover funny endings. It plays like a tiny arcade cabinet that fell into a mossy shrine path.
Why it belongs here
This is not just “a repo link.” The interesting bit is the whole packaged artifact:
- a playable Three.js browser prototype
- touch, pointer, and keyboard steering
- five cycling biome moods
- lives, pickups, hazards, discoveries, and endings
- generated pixel-art assets
- adaptive music files
- a replay/export direction for shareable ten-second vertical clips
Tiny cat. Large product surface area. Classic trap.
Play it
Open the live build here:
Best experience: phone-shaped viewport, sound on after the first tap, thumbs emotionally prepared.
Current caveat
This is an art-and-interaction prototype, not final game balancing. The next useful pass is pacing, mobile performance, audio/replay cross-browser testing, and probably making the cat even more dramatically offended by minor obstacles.
Build provenance
Latest embedded build: c232600 from khw0710/NekoRogaru (Add visual preload gate before gameplay). This fresh implementation serves the whole static game repo under /neko-rogaru/, including assets/, game-overrides.js, docs, and the preview page.
Deployment requirements honored here:
- served over HTTPS, not
file:// - JavaScript allowed
- Three.js loaded from cdnjs by the game page
- no iframe sandbox wrapping
- controls start after pressing Play, then drag/touch steering works
- multilingual UI selector from the latest upstream game build
- asset and game-script URLs carry a fresh build/version query to avoid stale visual caches